11/28/2023 0 Comments Wizard and minion idle item max level![]() The price scaling on the exp shop for 10% rarity and drop. It's almost impossible to get any meaningful stats out of the minion lab once you're higher because of the diminishing returns. I think the jump from Prehistoric Village > Egypt is just too massive with the extreme restrictions you have in place. Well, its been a few weeks and I've still made no worthwhile progress into beating Egypt. I don't know if I'm the only one, or I'm missing something. This is because I made a post a while ago, about the 350 stage giving me problems. Soul Shop > Items > Drop and Rarity > Allowed max level up. This begins a feedback loop where generator bonuses (from synergy, Machinist, and gen V2) increase the rate at which synergy levels, which means more essence and generator bonuses, and so on.Soul Shop > Items > Minion Boost > Allowed max level up. It's better to soft cap class exp (you'll want it to level Machinist and Conjurer, which become your main classes at this point) and then go back to page 2, because at stage 475 the generator starts boosting synergy exp. While slime and alchemy bonuses are nice to have, they have the lowest soft caps and the highest progress requirements so getting there would take a very long time at that point. Unlocking pages 1, 2, and 3 is fairly straight forward (just do each LTWA challenge after soft capping the previous page) but once page 3 is unlocked you shouldn't soft cap it immediately. Because of the complex way progress, level, and power interact it's practically impossible to optimize BD allocation without using a tool such as Alex's spreadsheet to assist you. Synergy is very powerful and in general you want most of your BD's in it after unlocking it. ![]() Note: Multiply formula after soft cap by 100 to convert it to the % value seen in game. ![]() (Note: Each tier costs double the amount to be made by that lvl) ΔΆ l o g 3.5 P o i n t s 1000 4 It is likely recommended to save for Synergy V2 instead of spending it on dump bump. It can be used to both purchase dump bump tokens, and is the main resource for Synergy V2. The amount gained per fill is 1/3/6/10/15/21/28, depending on the row leveled. Sin/Cos/Tan Energy: (shown at the top of each page) is also generated each time a synergy bar fills. Each synergy after the first, unlocks when the previous synergy reaches 1000 points. The later synergies give lower bonuses per point than the early ones. These bonuses have diminishing returns after 1000 points. Synergy Points: Each synergy gives a permanent bonus depending on how many points it currently has, as shown in the boxes on the right. The previous synergy loses a number of points equal to the level multiplied by 2 (but not increased by synergy power.) Therefore, you can think of synergy level as increasing the rate of conversion, while synergy power increases the efficiency. ![]() Synergy Power: Each time the center bar fills, the box on the right gains a number of points equal to the level of that synergy, multiplied by your Synergy Power bonuses. Each level reduces the progress required to fill the center bar by 10, to a minimum of 10% of the base, but increases the exp(bar fills) required for the next level by 10% of base. Each time the experience bar fills that synergy gains a level. Synergy Experience: Each time the center bar fills, that synergy gains 1 point of experience (the box on the left.) Synergy Experience bonuses increase that number. The later synergies require more progress to fill the bar than earlier ones. ![]() Synergy Progress bonuses increase that rate. The rate at which the center bar fills is 1 per BD assigned per tick. Synergy Progress: When Baby Demons are assigned to a synergy, the center bar begins to fill. Here's an attempt to explain it one term at a time. Synergy is fairly complex and the terminology can get confusing. 2 (Note: Each tier costs double the amount to be made by that lvl). ![]()
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